Eight years is a long time to develop a game. Levine’s breakout 1999 release, System Shock 2, was finished in a year and a half. BioShock — a seminal shooting game released in 2007 that, according to New York magazine, “proved games could be art” — took about five years, as did a followup, which came out in 2013.
from Gadgets 360
Subscribe to:
Post Comments (Atom)
Apple Considering Using AI to Design its Chips, Technology Executive Says
Apple is interested in tapping generative AI to help speed up the design of the custom chips at the heart of its devices. Johny Srouji, Appl...
-
Google misled some consumers about personal location data collected through Android mobile devices, Australia’s federal court has found as p...
-
Apple is adding six games to its Apple Arcade game subscriptions service in April, including a new Katamari and Space Invaders titles. In ad...
No comments:
Post a Comment